Devlog #5: We're pretty busy


We are all pretty busy with life, but we are working hard on our projects, so here is some concept art

We’re sorry

We are all pretty busy with life and couldn’t work on the project as much as we wanted

But that doesn’t mean we are giving up, we are still working hard on the project and want to get it done

Our current goal is to release a trailer to Neuro’s birthday

The good news

We still managed to get some things done, here is a small list of what we did:

We made our own font

We made our own font based on the font used for Neuro’s subtitles. The original font didn’t have all the characters we needed, so we added the missing ones to the font.

If you’re interested in the font, you can find it here or on the game’s github.

Concept art

We also did some concept art for the game.

Here are a few examples:

We go even more art

Here is an example of the tiles we’ve made:

Code

We also wrote some code, mainly for the combat system. According to our lead developer, the combat system is about 20% complete.

Other stuff

We also have a lot of other concepts done, such as side quests ideas, items and attacks. We still have to further work on some of these concepts and write the actual dialogue for them.

After words

We know that the progress is slow, but we’re trying our best to make this game a success.

So please keep supporting us, spread the word and if you want to contribute, join us!

Stay tuned for more updates!

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